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  • Cycles Render

    Several improvements for BVH like making it watertight, solving several precision issues and reducing noise

    Optimizations: black world backgrounds are now removed from the shader graph, resulting in great speed improvements, many great memory optimizations

    Nodes: new Pointiness attribute for the Geometry node, control texture space of one object by another

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    User Interface

    New Viewport Compositing brings Ambient Occlusion and Depth of Field right into the Viewport!

    View-depth can now be picked using an Eyedropper

    Outliner: orphaned Datablocks Mode was added for datablock management, now allows deleting of entire object hierachies, drag & drop objects to groups.

    The Node Editor can now show text-blocks in frames

    Customizable camera safe areas

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    Support for Custom Normals was added, and transferring data layers between meshes is now possible thanks to a new Mesh Data Transfer operator and modifier.


    • UV handling for Edge/ Vertex Slide was improved
    • new inverse-square blending for proportional-edit-mode
    • “Fit Camera View” now works for orthographic cameras as well
    • new “Split Concave Faces” tool to ensure a convex geometry was added
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    • Improvements to rake and random mapping
    • Line strokes now support constrains to 45 degree increments

    Texture Painting:

    • Support for dithering for painting on byte images
    • A new tool “Cavity Mask” was added that creates masks based on mesh cavities or hills
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    Grease Pencil:

    • New Editing tools like copy & paste strokes, duplicating active layer, …
    • Enable eraser on the fly while drawing with “Continuous Drawing”
    • Various UI tweaks such as color swatches for Stroke and Fill colors
    • Grease Pencil data layers are now shown in the Outliner


    • Improvements to the action management to reduce the cases where unused actions are deleted
    • Pasting keyframes can now be done flipped
    • Using a new “Follow” option, the animation editors can now follow the time indicator
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    More Features
    • .blend Files & Libraries: generation and saving of previews for materials, textures, lamps, world and images datablocks.
    • Viewport: Background images can now be rotated and flipped.
    • Compositing: Plane Track Deform, Multilayer EXR nodes improved; memory usage optimization.
    • Sequencer: Slip tool, Setting proxies improved; preview individual strips (feature back from Blender 2.4x)
    • Blender Internal: Added gamma node support
    • Motion Tracking: Added operator to filter tracks based on how smooth their motion is
    • Freestyle: Great memory consumption optimization in stroke rendering
    • Game Engine:
      Physics:?The first contact point of colliding can now be accessed from Python and usability improvements
      Path Following: New option “Lock Z Velocity” to avoid micro-jumping
    • Many ?small improvements
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    • A new Auto Tile Size Add-on helps setting up the fastest tile size for Cycles rendering
    • Import images as planes now works for Cycles as well
    • POV-Ray Renderer now supports volumetric rendering
    • FBX and OBJ now support custom normals import
    • New Python API functions
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    Feature Videos

    For a visual demonstration of some of the new features in this release, check out the feature videos created during the development of this release.

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    Bug Fixes

    In addition to the new features, hundreds of bugs that existed in previous releases have been fixed.

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